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+import * as models from "./index";
+import * as metrics from "./metrics/metrics";
+export function marketingItemContextFromString(context) {
+ var _a, _b;
+ if (preprocessor.GAMES_TARGET) {
+ switch (context) {
+ case "generic":
+ return "gameCenterGeneric";
+ case "groupingLockup":
+ return "gameCenterLockup";
+ case "arcadeTabHeader":
+ return "gameCenterEditorialPageHeader";
+ case "productPage":
+ return "gameCenterProductPage";
+ case "arcadeComingSoon":
+ return "gameCenterComingSoon";
+ case "gameCenterEditorialPage": // TBD
+ return "gameCenterEditorialPage";
+ default:
+ return (_a = context) !== null && _a !== void 0 ? _a : "gameCenterGeneric";
+ }
+ }
+ switch (context) {
+ case "askToBuy":
+ return "arcadeAskToBuy";
+ case "generic":
+ return "arcadeGeneric";
+ case "groupingLockup":
+ return "arcadeGroupingLockup";
+ case "launchRepair":
+ return "arcadeLaunchRepair";
+ case "productPage":
+ return "arcadeProductPage";
+ case "topShelfATV":
+ return "arcadeTopShelfATV";
+ case "topShelfATVClickThrough":
+ return "arcadeTopShelfATVClickThrough";
+ case "editorialItem":
+ return "arcadeTodayCard";
+ case "editorialItemCanvas":
+ return "arcadeStoryCanvas";
+ case "arcadeComingSoon":
+ return "arcadeComingSoon";
+ case "arcadeTabHeader":
+ return "arcadeTabHeader";
+ case "arcadeTabNavBar":
+ return "arcadeTabNavBar";
+ default:
+ return (_b = context) !== null && _b !== void 0 ? _b : "arcadeGeneric";
+ }
+}
+export function isContextualUpsellContext(context) {
+ if (preprocessor.GAMES_TARGET) {
+ switch (context) {
+ case "gameCenterLockup":
+ case "gameCenterProductPage":
+ return true;
+ default:
+ return false;
+ }
+ }
+ switch (context) {
+ case "arcadeGroupingLockup":
+ case "arcadeProductPage":
+ case "productPage":
+ case "groupingLockup":
+ return true;
+ default:
+ return false;
+ }
+}
+/** @public */
+export class ArcadeSubscribePage extends models.Model {
+ constructor(details, dismissButtonTitle, offerButtonAction, offerDisplayProperties) {
+ super();
+ this.details = details;
+ this.dismissButtonTitle = dismissButtonTitle;
+ this.offerButtonAction = offerButtonAction;
+ this.offerDisplayProperties = offerDisplayProperties;
+ this.pageMetrics = new metrics.PageMetrics();
+ this.pageRenderMetrics = {};
+ }
+}
+/** @public */
+export class ArcadeWelcomeItem extends models.Model {
+ constructor(headline, body, artwork) {
+ super();
+ this.headline = headline;
+ this.body = body;
+ this.artwork = artwork;
+ }
+}
+/** @public */
+export class ArcadeWelcomeContent extends models.Model {
+ constructor(title, subtitle, items, continueAction, familyAction) {
+ super();
+ this.title = title;
+ this.subtitle = subtitle;
+ this.items = items;
+ this.continueAction = continueAction;
+ this.familyAction = familyAction;
+ }
+}
+/** @public */
+export class ArcadeWelcomePage extends models.Model {
+ constructor(individualContent, familyMemberContent) {
+ super();
+ this.individualContent = individualContent;
+ this.familyMemberContent = familyMemberContent;
+ this.pageMetrics = new metrics.PageMetrics();
+ this.pageRenderMetrics = {};
+ }
+}
+/** @public */
+export class MarketingItemRequestInfo extends models.Model {
+ constructor(serviceType, placement, metricsTopic, seed, clientOptions) {
+ super();
+ this.serviceType = serviceType;
+ this.placement = placement;
+ this.seed = seed;
+ this.clientOptions = clientOptions;
+ this.metricsOverlay = { topic: metricsTopic };
+ }
+}
+/** @public */
+export class DynamicUIRequestInfo extends models.Model {
+ constructor(metricsTopic, clientOptions) {
+ super();
+ this.clientOptions = clientOptions;
+ this.metricsOverlay = { topic: metricsTopic };
+ }
+}
+/** @public */
+export class UpsellGridContent extends models.Model {
+ constructor(primaryIcon, icons) {
+ super();
+ this.primaryIcon = primaryIcon;
+ this.icons = icons;
+ }
+}
+/** @public */
+export class AppStoreEngagementTask extends models.Model {
+ constructor(action) {
+ super();
+ this.action = action;
+ }
+}
+/** @public
+ * A model for game category button on Arcade download pack screen.
+ */
+export class ArcadeDownloadPackCategory extends models.ViewModel {
+ constructor(id, title, artwork, gradientStartColor, gradientEndColor) {
+ super();
+ this.id = id;
+ this.title = title;
+ this.artwork = artwork;
+ this.gradientStartColor = gradientStartColor;
+ this.gradientEndColor = gradientEndColor;
+ this.selectActionMetrics = new models.ActionMetrics();
+ this.deselectActionMetrics = new models.ActionMetrics();
+ }
+}
+/** @public
+ * Initial Arcade download pack screen with game categories to select by user.
+ */
+export class ArcadeDownloadPackCategoriesPage extends models.Model {
+ constructor(title, categories, maxNumberOfCategoriesToChoose, maxNumberOfCategoriesToChooseTemplate, numberOfChosenCategoriesTemplate, primaryAction, dismissAction) {
+ super();
+ this.title = title;
+ this.categories = categories;
+ this.maxNumberOfCategoriesToChoose = maxNumberOfCategoriesToChoose;
+ this.maxNumberOfCategoriesToChooseTemplate = maxNumberOfCategoriesToChooseTemplate;
+ this.numberOfChosenCategoriesTemplate = numberOfChosenCategoriesTemplate;
+ this.primaryAction = primaryAction;
+ this.dismissAction = dismissAction;
+ this.pageMetrics = new metrics.PageMetrics();
+ this.pageRenderMetrics = {};
+ }
+}
+/** @public
+ * A lockup model for Arcade download suggestions pack screen with linked Arcade category.
+ */
+export class ArcadeDownloadPackSuggestion extends models.Model {
+ constructor(lockup, categoryId) {
+ super();
+ this.lockup = lockup;
+ this.categoryId = categoryId;
+ }
+}
+/** @public
+ * Follow up Arcade download pack screen with the list of suggested games.
+ */
+export class ArcadeDownloadPackSuggestionsPage extends models.Model {
+ constructor(title, suggestions, getAllAction, getAllButtonStyle, primaryAction, primaryActionKind, primaryActionSecondaryTitle) {
+ super();
+ this.title = title;
+ this.suggestions = suggestions;
+ this.getAllAction = getAllAction;
+ this.getAllButtonStyle = getAllButtonStyle;
+ this.primaryAction = primaryAction;
+ this.primaryActionKind = primaryActionKind;
+ this.primaryActionSecondaryTitle = primaryActionSecondaryTitle;
+ this.pageMetrics = new metrics.PageMetrics();
+ this.pageRenderMetrics = {};
+ }
+}
+/**
+ * Matches untyped string with `ArcadeOnboardingSubscriptionStatus` typed value.
+ * It is used to convert opaque `string` value that is passed across JS bridge from native code.
+ * @param value `string` value with the same content.
+ */
+export function arcadeOnboardingSubscriptionStatusFromString(value) {
+ switch (value) {
+ case "new":
+ return "new";
+ case "existing":
+ return "existing";
+ default:
+ return "unknown";
+ }
+}
+/** @public
+ * Purchase params to use in`ASDPurchaseManager.purchaseBatch` call.
+ */
+export class BatchPurchaseParams {
+ constructor(items, commonBuyParams) {
+ this.items = items;
+ this.commonBuyParams = commonBuyParams;
+ }
+}
+/** @public
+ * Decorated purchase for a product with a separate buyParams map.
+ */
+export class BatchPurchaseItem {
+ constructor(purchase, buyParams) {
+ this.purchase = purchase;
+ this.buyParams = buyParams;
+ }
+}
+//# sourceMappingURL=arcade.js.map \ No newline at end of file