diff options
| author | rxliuli <rxliuli@gmail.com> | 2025-11-04 05:03:50 +0800 |
|---|---|---|
| committer | rxliuli <rxliuli@gmail.com> | 2025-11-04 05:03:50 +0800 |
| commit | bce557cc2dc767628bed6aac87301a1be7c5431b (patch) | |
| tree | b51a051228d01fe3306cd7626d4a96768aadb944 /node_modules/@floating-ui/core/dist/floating-ui.core.mjs | |
init commit
Diffstat (limited to 'node_modules/@floating-ui/core/dist/floating-ui.core.mjs')
| -rw-r--r-- | node_modules/@floating-ui/core/dist/floating-ui.core.mjs | 1046 |
1 files changed, 1046 insertions, 0 deletions
diff --git a/node_modules/@floating-ui/core/dist/floating-ui.core.mjs b/node_modules/@floating-ui/core/dist/floating-ui.core.mjs new file mode 100644 index 0000000..17f6a80 --- /dev/null +++ b/node_modules/@floating-ui/core/dist/floating-ui.core.mjs @@ -0,0 +1,1046 @@ +import { getSideAxis, getAlignmentAxis, getAxisLength, getSide, getAlignment, evaluate, getPaddingObject, rectToClientRect, min, clamp, placements, getAlignmentSides, getOppositeAlignmentPlacement, getOppositePlacement, getExpandedPlacements, getOppositeAxisPlacements, sides, max, getOppositeAxis } from '@floating-ui/utils'; +export { rectToClientRect } from '@floating-ui/utils'; + +function computeCoordsFromPlacement(_ref, placement, rtl) { + let { + reference, + floating + } = _ref; + const sideAxis = getSideAxis(placement); + const alignmentAxis = getAlignmentAxis(placement); + const alignLength = getAxisLength(alignmentAxis); + const side = getSide(placement); + const isVertical = sideAxis === 'y'; + const commonX = reference.x + reference.width / 2 - floating.width / 2; + const commonY = reference.y + reference.height / 2 - floating.height / 2; + const commonAlign = reference[alignLength] / 2 - floating[alignLength] / 2; + let coords; + switch (side) { + case 'top': + coords = { + x: commonX, + y: reference.y - floating.height + }; + break; + case 'bottom': + coords = { + x: commonX, + y: reference.y + reference.height + }; + break; + case 'right': + coords = { + x: reference.x + reference.width, + y: commonY + }; + break; + case 'left': + coords = { + x: reference.x - floating.width, + y: commonY + }; + break; + default: + coords = { + x: reference.x, + y: reference.y + }; + } + switch (getAlignment(placement)) { + case 'start': + coords[alignmentAxis] -= commonAlign * (rtl && isVertical ? -1 : 1); + break; + case 'end': + coords[alignmentAxis] += commonAlign * (rtl && isVertical ? -1 : 1); + break; + } + return coords; +} + +/** + * Computes the `x` and `y` coordinates that will place the floating element + * next to a given reference element. + * + * This export does not have any `platform` interface logic. You will need to + * write one for the platform you are using Floating UI with. + */ +const computePosition = async (reference, floating, config) => { + const { + placement = 'bottom', + strategy = 'absolute', + middleware = [], + platform + } = config; + const validMiddleware = middleware.filter(Boolean); + const rtl = await (platform.isRTL == null ? void 0 : platform.isRTL(floating)); + let rects = await platform.getElementRects({ + reference, + floating, + strategy + }); + let { + x, + y + } = computeCoordsFromPlacement(rects, placement, rtl); + let statefulPlacement = placement; + let middlewareData = {}; + let resetCount = 0; + for (let i = 0; i < validMiddleware.length; i++) { + const { + name, + fn + } = validMiddleware[i]; + const { + x: nextX, + y: nextY, + data, + reset + } = await fn({ + x, + y, + initialPlacement: placement, + placement: statefulPlacement, + strategy, + middlewareData, + rects, + platform, + elements: { + reference, + floating + } + }); + x = nextX != null ? nextX : x; + y = nextY != null ? nextY : y; + middlewareData = { + ...middlewareData, + [name]: { + ...middlewareData[name], + ...data + } + }; + if (reset && resetCount <= 50) { + resetCount++; + if (typeof reset === 'object') { + if (reset.placement) { + statefulPlacement = reset.placement; + } + if (reset.rects) { + rects = reset.rects === true ? await platform.getElementRects({ + reference, + floating, + strategy + }) : reset.rects; + } + ({ + x, + y + } = computeCoordsFromPlacement(rects, statefulPlacement, rtl)); + } + i = -1; + } + } + return { + x, + y, + placement: statefulPlacement, + strategy, + middlewareData + }; +}; + +/** + * Resolves with an object of overflow side offsets that determine how much the + * element is overflowing a given clipping boundary on each side. + * - positive = overflowing the boundary by that number of pixels + * - negative = how many pixels left before it will overflow + * - 0 = lies flush with the boundary + * @see https://floating-ui.com/docs/detectOverflow + */ +async function detectOverflow(state, options) { + var _await$platform$isEle; + if (options === void 0) { + options = {}; + } + const { + x, + y, + platform, + rects, + elements, + strategy + } = state; + const { + boundary = 'clippingAncestors', + rootBoundary = 'viewport', + elementContext = 'floating', + altBoundary = false, + padding = 0 + } = evaluate(options, state); + const paddingObject = getPaddingObject(padding); + const altContext = elementContext === 'floating' ? 'reference' : 'floating'; + const element = elements[altBoundary ? altContext : elementContext]; + const clippingClientRect = rectToClientRect(await platform.getClippingRect({ + element: ((_await$platform$isEle = await (platform.isElement == null ? void 0 : platform.isElement(element))) != null ? _await$platform$isEle : true) ? element : element.contextElement || (await (platform.getDocumentElement == null ? void 0 : platform.getDocumentElement(elements.floating))), + boundary, + rootBoundary, + strategy + })); + const rect = elementContext === 'floating' ? { + x, + y, + width: rects.floating.width, + height: rects.floating.height + } : rects.reference; + const offsetParent = await (platform.getOffsetParent == null ? void 0 : platform.getOffsetParent(elements.floating)); + const offsetScale = (await (platform.isElement == null ? void 0 : platform.isElement(offsetParent))) ? (await (platform.getScale == null ? void 0 : platform.getScale(offsetParent))) || { + x: 1, + y: 1 + } : { + x: 1, + y: 1 + }; + const elementClientRect = rectToClientRect(platform.convertOffsetParentRelativeRectToViewportRelativeRect ? await platform.convertOffsetParentRelativeRectToViewportRelativeRect({ + elements, + rect, + offsetParent, + strategy + }) : rect); + return { + top: (clippingClientRect.top - elementClientRect.top + paddingObject.top) / offsetScale.y, + bottom: (elementClientRect.bottom - clippingClientRect.bottom + paddingObject.bottom) / offsetScale.y, + left: (clippingClientRect.left - elementClientRect.left + paddingObject.left) / offsetScale.x, + right: (elementClientRect.right - clippingClientRect.right + paddingObject.right) / offsetScale.x + }; +} + +/** + * Provides data to position an inner element of the floating element so that it + * appears centered to the reference element. + * @see https://floating-ui.com/docs/arrow + */ +const arrow = options => ({ + name: 'arrow', + options, + async fn(state) { + const { + x, + y, + placement, + rects, + platform, + elements, + middlewareData + } = state; + // Since `element` is required, we don't Partial<> the type. + const { + element, + padding = 0 + } = evaluate(options, state) || {}; + if (element == null) { + return {}; + } + const paddingObject = getPaddingObject(padding); + const coords = { + x, + y + }; + const axis = getAlignmentAxis(placement); + const length = getAxisLength(axis); + const arrowDimensions = await platform.getDimensions(element); + const isYAxis = axis === 'y'; + const minProp = isYAxis ? 'top' : 'left'; + const maxProp = isYAxis ? 'bottom' : 'right'; + const clientProp = isYAxis ? 'clientHeight' : 'clientWidth'; + const endDiff = rects.reference[length] + rects.reference[axis] - coords[axis] - rects.floating[length]; + const startDiff = coords[axis] - rects.reference[axis]; + const arrowOffsetParent = await (platform.getOffsetParent == null ? void 0 : platform.getOffsetParent(element)); + let clientSize = arrowOffsetParent ? arrowOffsetParent[clientProp] : 0; + + // DOM platform can return `window` as the `offsetParent`. + if (!clientSize || !(await (platform.isElement == null ? void 0 : platform.isElement(arrowOffsetParent)))) { + clientSize = elements.floating[clientProp] || rects.floating[length]; + } + const centerToReference = endDiff / 2 - startDiff / 2; + + // If the padding is large enough that it causes the arrow to no longer be + // centered, modify the padding so that it is centered. + const largestPossiblePadding = clientSize / 2 - arrowDimensions[length] / 2 - 1; + const minPadding = min(paddingObject[minProp], largestPossiblePadding); + const maxPadding = min(paddingObject[maxProp], largestPossiblePadding); + + // Make sure the arrow doesn't overflow the floating element if the center + // point is outside the floating element's bounds. + const min$1 = minPadding; + const max = clientSize - arrowDimensions[length] - maxPadding; + const center = clientSize / 2 - arrowDimensions[length] / 2 + centerToReference; + const offset = clamp(min$1, center, max); + + // If the reference is small enough that the arrow's padding causes it to + // to point to nothing for an aligned placement, adjust the offset of the + // floating element itself. To ensure `shift()` continues to take action, + // a single reset is performed when this is true. + const shouldAddOffset = !middlewareData.arrow && getAlignment(placement) != null && center !== offset && rects.reference[length] / 2 - (center < min$1 ? minPadding : maxPadding) - arrowDimensions[length] / 2 < 0; + const alignmentOffset = shouldAddOffset ? center < min$1 ? center - min$1 : center - max : 0; + return { + [axis]: coords[axis] + alignmentOffset, + data: { + [axis]: offset, + centerOffset: center - offset - alignmentOffset, + ...(shouldAddOffset && { + alignmentOffset + }) + }, + reset: shouldAddOffset + }; + } +}); + +function getPlacementList(alignment, autoAlignment, allowedPlacements) { + const allowedPlacementsSortedByAlignment = alignment ? [...allowedPlacements.filter(placement => getAlignment(placement) === alignment), ...allowedPlacements.filter(placement => getAlignment(placement) !== alignment)] : allowedPlacements.filter(placement => getSide(placement) === placement); + return allowedPlacementsSortedByAlignment.filter(placement => { + if (alignment) { + return getAlignment(placement) === alignment || (autoAlignment ? getOppositeAlignmentPlacement(placement) !== placement : false); + } + return true; + }); +} +/** + * Optimizes the visibility of the floating element by choosing the placement + * that has the most space available automatically, without needing to specify a + * preferred placement. Alternative to `flip`. + * @see https://floating-ui.com/docs/autoPlacement + */ +const autoPlacement = function (options) { + if (options === void 0) { + options = {}; + } + return { + name: 'autoPlacement', + options, + async fn(state) { + var _middlewareData$autoP, _middlewareData$autoP2, _placementsThatFitOnE; + const { + rects, + middlewareData, + placement, + platform, + elements + } = state; + const { + crossAxis = false, + alignment, + allowedPlacements = placements, + autoAlignment = true, + ...detectOverflowOptions + } = evaluate(options, state); + const placements$1 = alignment !== undefined || allowedPlacements === placements ? getPlacementList(alignment || null, autoAlignment, allowedPlacements) : allowedPlacements; + const overflow = await detectOverflow(state, detectOverflowOptions); + const currentIndex = ((_middlewareData$autoP = middlewareData.autoPlacement) == null ? void 0 : _middlewareData$autoP.index) || 0; + const currentPlacement = placements$1[currentIndex]; + if (currentPlacement == null) { + return {}; + } + const alignmentSides = getAlignmentSides(currentPlacement, rects, await (platform.isRTL == null ? void 0 : platform.isRTL(elements.floating))); + + // Make `computeCoords` start from the right place. + if (placement !== currentPlacement) { + return { + reset: { + placement: placements$1[0] + } + }; + } + const currentOverflows = [overflow[getSide(currentPlacement)], overflow[alignmentSides[0]], overflow[alignmentSides[1]]]; + const allOverflows = [...(((_middlewareData$autoP2 = middlewareData.autoPlacement) == null ? void 0 : _middlewareData$autoP2.overflows) || []), { + placement: currentPlacement, + overflows: currentOverflows + }]; + const nextPlacement = placements$1[currentIndex + 1]; + + // There are more placements to check. + if (nextPlacement) { + return { + data: { + index: currentIndex + 1, + overflows: allOverflows + }, + reset: { + placement: nextPlacement + } + }; + } + const placementsSortedByMostSpace = allOverflows.map(d => { + const alignment = getAlignment(d.placement); + return [d.placement, alignment && crossAxis ? + // Check along the mainAxis and main crossAxis side. + d.overflows.slice(0, 2).reduce((acc, v) => acc + v, 0) : + // Check only the mainAxis. + d.overflows[0], d.overflows]; + }).sort((a, b) => a[1] - b[1]); + const placementsThatFitOnEachSide = placementsSortedByMostSpace.filter(d => d[2].slice(0, + // Aligned placements should not check their opposite crossAxis + // side. + getAlignment(d[0]) ? 2 : 3).every(v => v <= 0)); + const resetPlacement = ((_placementsThatFitOnE = placementsThatFitOnEachSide[0]) == null ? void 0 : _placementsThatFitOnE[0]) || placementsSortedByMostSpace[0][0]; + if (resetPlacement !== placement) { + return { + data: { + index: currentIndex + 1, + overflows: allOverflows + }, + reset: { + placement: resetPlacement + } + }; + } + return {}; + } + }; +}; + +/** + * Optimizes the visibility of the floating element by flipping the `placement` + * in order to keep it in view when the preferred placement(s) will overflow the + * clipping boundary. Alternative to `autoPlacement`. + * @see https://floating-ui.com/docs/flip + */ +const flip = function (options) { + if (options === void 0) { + options = {}; + } + return { + name: 'flip', + options, + async fn(state) { + var _middlewareData$arrow, _middlewareData$flip; + const { + placement, + middlewareData, + rects, + initialPlacement, + platform, + elements + } = state; + const { + mainAxis: checkMainAxis = true, + crossAxis: checkCrossAxis = true, + fallbackPlacements: specifiedFallbackPlacements, + fallbackStrategy = 'bestFit', + fallbackAxisSideDirection = 'none', + flipAlignment = true, + ...detectOverflowOptions + } = evaluate(options, state); + + // If a reset by the arrow was caused due to an alignment offset being + // added, we should skip any logic now since `flip()` has already done its + // work. + // https://github.com/floating-ui/floating-ui/issues/2549#issuecomment-1719601643 + if ((_middlewareData$arrow = middlewareData.arrow) != null && _middlewareData$arrow.alignmentOffset) { + return {}; + } + const side = getSide(placement); + const initialSideAxis = getSideAxis(initialPlacement); + const isBasePlacement = getSide(initialPlacement) === initialPlacement; + const rtl = await (platform.isRTL == null ? void 0 : platform.isRTL(elements.floating)); + const fallbackPlacements = specifiedFallbackPlacements || (isBasePlacement || !flipAlignment ? [getOppositePlacement(initialPlacement)] : getExpandedPlacements(initialPlacement)); + const hasFallbackAxisSideDirection = fallbackAxisSideDirection !== 'none'; + if (!specifiedFallbackPlacements && hasFallbackAxisSideDirection) { + fallbackPlacements.push(...getOppositeAxisPlacements(initialPlacement, flipAlignment, fallbackAxisSideDirection, rtl)); + } + const placements = [initialPlacement, ...fallbackPlacements]; + const overflow = await detectOverflow(state, detectOverflowOptions); + const overflows = []; + let overflowsData = ((_middlewareData$flip = middlewareData.flip) == null ? void 0 : _middlewareData$flip.overflows) || []; + if (checkMainAxis) { + overflows.push(overflow[side]); + } + if (checkCrossAxis) { + const sides = getAlignmentSides(placement, rects, rtl); + overflows.push(overflow[sides[0]], overflow[sides[1]]); + } + overflowsData = [...overflowsData, { + placement, + overflows + }]; + + // One or more sides is overflowing. + if (!overflows.every(side => side <= 0)) { + var _middlewareData$flip2, _overflowsData$filter; + const nextIndex = (((_middlewareData$flip2 = middlewareData.flip) == null ? void 0 : _middlewareData$flip2.index) || 0) + 1; + const nextPlacement = placements[nextIndex]; + if (nextPlacement) { + var _overflowsData$; + const ignoreCrossAxisOverflow = checkCrossAxis === 'alignment' ? initialSideAxis !== getSideAxis(nextPlacement) : false; + const hasInitialMainAxisOverflow = ((_overflowsData$ = overflowsData[0]) == null ? void 0 : _overflowsData$.overflows[0]) > 0; + if (!ignoreCrossAxisOverflow || hasInitialMainAxisOverflow) { + // Try next placement and re-run the lifecycle. + return { + data: { + index: nextIndex, + overflows: overflowsData + }, + reset: { + placement: nextPlacement + } + }; + } + } + + // First, find the candidates that fit on the mainAxis side of overflow, + // then find the placement that fits the best on the main crossAxis side. + let resetPlacement = (_overflowsData$filter = overflowsData.filter(d => d.overflows[0] <= 0).sort((a, b) => a.overflows[1] - b.overflows[1])[0]) == null ? void 0 : _overflowsData$filter.placement; + + // Otherwise fallback. + if (!resetPlacement) { + switch (fallbackStrategy) { + case 'bestFit': + { + var _overflowsData$filter2; + const placement = (_overflowsData$filter2 = overflowsData.filter(d => { + if (hasFallbackAxisSideDirection) { + const currentSideAxis = getSideAxis(d.placement); + return currentSideAxis === initialSideAxis || + // Create a bias to the `y` side axis due to horizontal + // reading directions favoring greater width. + currentSideAxis === 'y'; + } + return true; + }).map(d => [d.placement, d.overflows.filter(overflow => overflow > 0).reduce((acc, overflow) => acc + overflow, 0)]).sort((a, b) => a[1] - b[1])[0]) == null ? void 0 : _overflowsData$filter2[0]; + if (placement) { + resetPlacement = placement; + } + break; + } + case 'initialPlacement': + resetPlacement = initialPlacement; + break; + } + } + if (placement !== resetPlacement) { + return { + reset: { + placement: resetPlacement + } + }; + } + } + return {}; + } + }; +}; + +function getSideOffsets(overflow, rect) { + return { + top: overflow.top - rect.height, + right: overflow.right - rect.width, + bottom: overflow.bottom - rect.height, + left: overflow.left - rect.width + }; +} +function isAnySideFullyClipped(overflow) { + return sides.some(side => overflow[side] >= 0); +} +/** + * Provides data to hide the floating element in applicable situations, such as + * when it is not in the same clipping context as the reference element. + * @see https://floating-ui.com/docs/hide + */ +const hide = function (options) { + if (options === void 0) { + options = {}; + } + return { + name: 'hide', + options, + async fn(state) { + const { + rects + } = state; + const { + strategy = 'referenceHidden', + ...detectOverflowOptions + } = evaluate(options, state); + switch (strategy) { + case 'referenceHidden': + { + const overflow = await detectOverflow(state, { + ...detectOverflowOptions, + elementContext: 'reference' + }); + const offsets = getSideOffsets(overflow, rects.reference); + return { + data: { + referenceHiddenOffsets: offsets, + referenceHidden: isAnySideFullyClipped(offsets) + } + }; + } + case 'escaped': + { + const overflow = await detectOverflow(state, { + ...detectOverflowOptions, + altBoundary: true + }); + const offsets = getSideOffsets(overflow, rects.floating); + return { + data: { + escapedOffsets: offsets, + escaped: isAnySideFullyClipped(offsets) + } + }; + } + default: + { + return {}; + } + } + } + }; +}; + +function getBoundingRect(rects) { + const minX = min(...rects.map(rect => rect.left)); + const minY = min(...rects.map(rect => rect.top)); + const maxX = max(...rects.map(rect => rect.right)); + const maxY = max(...rects.map(rect => rect.bottom)); + return { + x: minX, + y: minY, + width: maxX - minX, + height: maxY - minY + }; +} +function getRectsByLine(rects) { + const sortedRects = rects.slice().sort((a, b) => a.y - b.y); + const groups = []; + let prevRect = null; + for (let i = 0; i < sortedRects.length; i++) { + const rect = sortedRects[i]; + if (!prevRect || rect.y - prevRect.y > prevRect.height / 2) { + groups.push([rect]); + } else { + groups[groups.length - 1].push(rect); + } + prevRect = rect; + } + return groups.map(rect => rectToClientRect(getBoundingRect(rect))); +} +/** + * Provides improved positioning for inline reference elements that can span + * over multiple lines, such as hyperlinks or range selections. + * @see https://floating-ui.com/docs/inline + */ +const inline = function (options) { + if (options === void 0) { + options = {}; + } + return { + name: 'inline', + options, + async fn(state) { + const { + placement, + elements, + rects, + platform, + strategy + } = state; + // A MouseEvent's client{X,Y} coords can be up to 2 pixels off a + // ClientRect's bounds, despite the event listener being triggered. A + // padding of 2 seems to handle this issue. + const { + padding = 2, + x, + y + } = evaluate(options, state); + const nativeClientRects = Array.from((await (platform.getClientRects == null ? void 0 : platform.getClientRects(elements.reference))) || []); + const clientRects = getRectsByLine(nativeClientRects); + const fallback = rectToClientRect(getBoundingRect(nativeClientRects)); + const paddingObject = getPaddingObject(padding); + function getBoundingClientRect() { + // There are two rects and they are disjoined. + if (clientRects.length === 2 && clientRects[0].left > clientRects[1].right && x != null && y != null) { + // Find the first rect in which the point is fully inside. + return clientRects.find(rect => x > rect.left - paddingObject.left && x < rect.right + paddingObject.right && y > rect.top - paddingObject.top && y < rect.bottom + paddingObject.bottom) || fallback; + } + + // There are 2 or more connected rects. + if (clientRects.length >= 2) { + if (getSideAxis(placement) === 'y') { + const firstRect = clientRects[0]; + const lastRect = clientRects[clientRects.length - 1]; + const isTop = getSide(placement) === 'top'; + const top = firstRect.top; + const bottom = lastRect.bottom; + const left = isTop ? firstRect.left : lastRect.left; + const right = isTop ? firstRect.right : lastRect.right; + const width = right - left; + const height = bottom - top; + return { + top, + bottom, + left, + right, + width, + height, + x: left, + y: top + }; + } + const isLeftSide = getSide(placement) === 'left'; + const maxRight = max(...clientRects.map(rect => rect.right)); + const minLeft = min(...clientRects.map(rect => rect.left)); + const measureRects = clientRects.filter(rect => isLeftSide ? rect.left === minLeft : rect.right === maxRight); + const top = measureRects[0].top; + const bottom = measureRects[measureRects.length - 1].bottom; + const left = minLeft; + const right = maxRight; + const width = right - left; + const height = bottom - top; + return { + top, + bottom, + left, + right, + width, + height, + x: left, + y: top + }; + } + return fallback; + } + const resetRects = await platform.getElementRects({ + reference: { + getBoundingClientRect + }, + floating: elements.floating, + strategy + }); + if (rects.reference.x !== resetRects.reference.x || rects.reference.y !== resetRects.reference.y || rects.reference.width !== resetRects.reference.width || rects.reference.height !== resetRects.reference.height) { + return { + reset: { + rects: resetRects + } + }; + } + return {}; + } + }; +}; + +// For type backwards-compatibility, the `OffsetOptions` type was also +// Derivable. + +async function convertValueToCoords(state, options) { + const { + placement, + platform, + elements + } = state; + const rtl = await (platform.isRTL == null ? void 0 : platform.isRTL(elements.floating)); + const side = getSide(placement); + const alignment = getAlignment(placement); + const isVertical = getSideAxis(placement) === 'y'; + const mainAxisMulti = ['left', 'top'].includes(side) ? -1 : 1; + const crossAxisMulti = rtl && isVertical ? -1 : 1; + const rawValue = evaluate(options, state); + + // eslint-disable-next-line prefer-const + let { + mainAxis, + crossAxis, + alignmentAxis + } = typeof rawValue === 'number' ? { + mainAxis: rawValue, + crossAxis: 0, + alignmentAxis: null + } : { + mainAxis: rawValue.mainAxis || 0, + crossAxis: rawValue.crossAxis || 0, + alignmentAxis: rawValue.alignmentAxis + }; + if (alignment && typeof alignmentAxis === 'number') { + crossAxis = alignment === 'end' ? alignmentAxis * -1 : alignmentAxis; + } + return isVertical ? { + x: crossAxis * crossAxisMulti, + y: mainAxis * mainAxisMulti + } : { + x: mainAxis * mainAxisMulti, + y: crossAxis * crossAxisMulti + }; +} + +/** + * Modifies the placement by translating the floating element along the + * specified axes. + * A number (shorthand for `mainAxis` or distance), or an axes configuration + * object may be passed. + * @see https://floating-ui.com/docs/offset + */ +const offset = function (options) { + if (options === void 0) { + options = 0; + } + return { + name: 'offset', + options, + async fn(state) { + var _middlewareData$offse, _middlewareData$arrow; + const { + x, + y, + placement, + middlewareData + } = state; + const diffCoords = await convertValueToCoords(state, options); + + // If the placement is the same and the arrow caused an alignment offset + // then we don't need to change the positioning coordinates. + if (placement === ((_middlewareData$offse = middlewareData.offset) == null ? void 0 : _middlewareData$offse.placement) && (_middlewareData$arrow = middlewareData.arrow) != null && _middlewareData$arrow.alignmentOffset) { + return {}; + } + return { + x: x + diffCoords.x, + y: y + diffCoords.y, + data: { + ...diffCoords, + placement + } + }; + } + }; +}; + +/** + * Optimizes the visibility of the floating element by shifting it in order to + * keep it in view when it will overflow the clipping boundary. + * @see https://floating-ui.com/docs/shift + */ +const shift = function (options) { + if (options === void 0) { + options = {}; + } + return { + name: 'shift', + options, + async fn(state) { + const { + x, + y, + placement + } = state; + const { + mainAxis: checkMainAxis = true, + crossAxis: checkCrossAxis = false, + limiter = { + fn: _ref => { + let { + x, + y + } = _ref; + return { + x, + y + }; + } + }, + ...detectOverflowOptions + } = evaluate(options, state); + const coords = { + x, + y + }; + const overflow = await detectOverflow(state, detectOverflowOptions); + const crossAxis = getSideAxis(getSide(placement)); + const mainAxis = getOppositeAxis(crossAxis); + let mainAxisCoord = coords[mainAxis]; + let crossAxisCoord = coords[crossAxis]; + if (checkMainAxis) { + const minSide = mainAxis === 'y' ? 'top' : 'left'; + const maxSide = mainAxis === 'y' ? 'bottom' : 'right'; + const min = mainAxisCoord + overflow[minSide]; + const max = mainAxisCoord - overflow[maxSide]; + mainAxisCoord = clamp(min, mainAxisCoord, max); + } + if (checkCrossAxis) { + const minSide = crossAxis === 'y' ? 'top' : 'left'; + const maxSide = crossAxis === 'y' ? 'bottom' : 'right'; + const min = crossAxisCoord + overflow[minSide]; + const max = crossAxisCoord - overflow[maxSide]; + crossAxisCoord = clamp(min, crossAxisCoord, max); + } + const limitedCoords = limiter.fn({ + ...state, + [mainAxis]: mainAxisCoord, + [crossAxis]: crossAxisCoord + }); + return { + ...limitedCoords, + data: { + x: limitedCoords.x - x, + y: limitedCoords.y - y, + enabled: { + [mainAxis]: checkMainAxis, + [crossAxis]: checkCrossAxis + } + } + }; + } + }; +}; +/** + * Built-in `limiter` that will stop `shift()` at a certain point. + */ +const limitShift = function (options) { + if (options === void 0) { + options = {}; + } + return { + options, + fn(state) { + const { + x, + y, + placement, + rects, + middlewareData + } = state; + const { + offset = 0, + mainAxis: checkMainAxis = true, + crossAxis: checkCrossAxis = true + } = evaluate(options, state); + const coords = { + x, + y + }; + const crossAxis = getSideAxis(placement); + const mainAxis = getOppositeAxis(crossAxis); + let mainAxisCoord = coords[mainAxis]; + let crossAxisCoord = coords[crossAxis]; + const rawOffset = evaluate(offset, state); + const computedOffset = typeof rawOffset === 'number' ? { + mainAxis: rawOffset, + crossAxis: 0 + } : { + mainAxis: 0, + crossAxis: 0, + ...rawOffset + }; + if (checkMainAxis) { + const len = mainAxis === 'y' ? 'height' : 'width'; + const limitMin = rects.reference[mainAxis] - rects.floating[len] + computedOffset.mainAxis; + const limitMax = rects.reference[mainAxis] + rects.reference[len] - computedOffset.mainAxis; + if (mainAxisCoord < limitMin) { + mainAxisCoord = limitMin; + } else if (mainAxisCoord > limitMax) { + mainAxisCoord = limitMax; + } + } + if (checkCrossAxis) { + var _middlewareData$offse, _middlewareData$offse2; + const len = mainAxis === 'y' ? 'width' : 'height'; + const isOriginSide = ['top', 'left'].includes(getSide(placement)); + const limitMin = rects.reference[crossAxis] - rects.floating[len] + (isOriginSide ? ((_middlewareData$offse = middlewareData.offset) == null ? void 0 : _middlewareData$offse[crossAxis]) || 0 : 0) + (isOriginSide ? 0 : computedOffset.crossAxis); + const limitMax = rects.reference[crossAxis] + rects.reference[len] + (isOriginSide ? 0 : ((_middlewareData$offse2 = middlewareData.offset) == null ? void 0 : _middlewareData$offse2[crossAxis]) || 0) - (isOriginSide ? computedOffset.crossAxis : 0); + if (crossAxisCoord < limitMin) { + crossAxisCoord = limitMin; + } else if (crossAxisCoord > limitMax) { + crossAxisCoord = limitMax; + } + } + return { + [mainAxis]: mainAxisCoord, + [crossAxis]: crossAxisCoord + }; + } + }; +}; + +/** + * Provides data that allows you to change the size of the floating element — + * for instance, prevent it from overflowing the clipping boundary or match the + * width of the reference element. + * @see https://floating-ui.com/docs/size + */ +const size = function (options) { + if (options === void 0) { + options = {}; + } + return { + name: 'size', + options, + async fn(state) { + var _state$middlewareData, _state$middlewareData2; + const { + placement, + rects, + platform, + elements + } = state; + const { + apply = () => {}, + ...detectOverflowOptions + } = evaluate(options, state); + const overflow = await detectOverflow(state, detectOverflowOptions); + const side = getSide(placement); + const alignment = getAlignment(placement); + const isYAxis = getSideAxis(placement) === 'y'; + const { + width, + height + } = rects.floating; + let heightSide; + let widthSide; + if (side === 'top' || side === 'bottom') { + heightSide = side; + widthSide = alignment === ((await (platform.isRTL == null ? void 0 : platform.isRTL(elements.floating))) ? 'start' : 'end') ? 'left' : 'right'; + } else { + widthSide = side; + heightSide = alignment === 'end' ? 'top' : 'bottom'; + } + const maximumClippingHeight = height - overflow.top - overflow.bottom; + const maximumClippingWidth = width - overflow.left - overflow.right; + const overflowAvailableHeight = min(height - overflow[heightSide], maximumClippingHeight); + const overflowAvailableWidth = min(width - overflow[widthSide], maximumClippingWidth); + const noShift = !state.middlewareData.shift; + let availableHeight = overflowAvailableHeight; + let availableWidth = overflowAvailableWidth; + if ((_state$middlewareData = state.middlewareData.shift) != null && _state$middlewareData.enabled.x) { + availableWidth = maximumClippingWidth; + } + if ((_state$middlewareData2 = state.middlewareData.shift) != null && _state$middlewareData2.enabled.y) { + availableHeight = maximumClippingHeight; + } + if (noShift && !alignment) { + const xMin = max(overflow.left, 0); + const xMax = max(overflow.right, 0); + const yMin = max(overflow.top, 0); + const yMax = max(overflow.bottom, 0); + if (isYAxis) { + availableWidth = width - 2 * (xMin !== 0 || xMax !== 0 ? xMin + xMax : max(overflow.left, overflow.right)); + } else { + availableHeight = height - 2 * (yMin !== 0 || yMax !== 0 ? yMin + yMax : max(overflow.top, overflow.bottom)); + } + } + await apply({ + ...state, + availableWidth, + availableHeight + }); + const nextDimensions = await platform.getDimensions(elements.floating); + if (width !== nextDimensions.width || height !== nextDimensions.height) { + return { + reset: { + rects: true + } + }; + } + return {}; + } + }; +}; + +export { arrow, autoPlacement, computePosition, detectOverflow, flip, hide, inline, limitShift, offset, shift, size }; |
